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Shaman and you
What to expect when grouping with a Shaman
Last updated October 9, 2007 @ 11:21:12AM
Viewed 2020 times

This is by no means all inclusive and will grow as writing time allows.

Shaman have 4 different totem groups available Earth, Fire, Water and Air. One totem from each group type can be active at any given time for a total of 4 active totems.

Totems generally last for 2 minutes the exceptions are listed with the specific totem. Most buffs are for members in the immediate party only. Totems generally have no cooldown other then the global casting cooldown. Those with specific additional cooldowns are noted.

The numbers listed here are for level 70 totems.

Earth
Earthbind - slows the movement speed of enemies within 10 yards.
Stoneskin - reduces melee damage taken by 43.
Stoneclaw - creates totem with 1315 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. Enemies attacking the Stoneclaw Totem have a 50% chance to be stunned for 3 sec.
Strength of Earth - increases the strength of party members by 86.
Tremor Totem - shakes the ground around it, removing Fear, Charm and Sleep effects from party members. Removes effects on first cast - ie it ticks as soon as cast then every 5 seconds thereafter.
Earth Elemental - tanking minion which CAN NOT be controlled it will select its own targets. 20 minute cooldown. Prevents Fire Elemental Totem from being cast for 2 minutes.

Fire
Frost Resistance - increases the frost resistance of party members by 70. Lasts 1 minute.
Searing - repeatedly attacks an enemy within 20 yards for 50 to 66 Fire damage. Generally attacks the same mob as the shaman but sometimes has a mind of its own. Does a total of 1740 damage if it remains up for one minute. Lasts for one minute.
Magma - causes 97 AoE fire damage to creatures within 8 yards every 2 seconds. Lasts for 20 seconds.
Fire Elemental - calls forth a greater fire elemental to rain destruction on the caster's enemies. CAN NOT be controlled it will
select its own targets. 20 minute cooldown. Prevents Earth Elemental Totem from being cast for 2 minutes.

Water
Disease Cleansing - attempts to remove 1 disease effect from party members every 5 seconds. Lasts 1.5 minutes.
Fire Resistance - increases the fire resistance of party members by 70. Lasts 1 minute.
Healing Stream - heals group members within 20 yards for 18 every 2 seconds for 1 minute.
Mana Spring - restores 12 mana every 2 seconds to group members.
Poison Cleansing - attempts to remove 1 poison effect from party members every 5 seconds. Lasts 1.5 minutes.

Air
Grace of Air - increases the agility of party members by 77.
Grounding - absorbs one harmful spell directed at a party member. 15 second casting cooldown. 45 second duration. First absorbed spell destroys the totem. Does not absorb AoE.
Nature Resistance - increases the Nature resistance of party members by 70. Lasts 1 minute.
Tranquil Air - reduces the threat caused by all party members by 20%. Lasts 1.25 min.
Windfury - enhances all party members' main-hand weapons with wind. Each hit has a 20% chance of granting the attacker 1 extra attack with 445 extra attack power. Lasts 1.5 minutes. Does not stack with temporary weapon buffs such as poison but it will stack on top of permanent buffs like enchants.
Windwall - reduces ranged damage taken by 102 for the party.
Wrath of Air - party members have their magical damage and healing from spells and effects increased by up to 101.

There are several other totems that I have left out since their actual utility is suspect.

Totem range by default is 20 yards. The range can be extended to 30 yards with the Totemic Mastery item which is found in the Restoration talent tree.

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What does a heavy Enhancement build Shaman bring to the party?

With the 5 points in Unleashed Rage every time the Shaman crits the damage for all party members is increased by 10% for 10 seconds as long as they are within 20 yards of the Shaman.

With 2 points in Enhancing Totems the Strength of Earth and Grace of Air totem buffs are increased by 15% over their listed amount.

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Non build specific information.

Heroism is a level 70 Shaman skill - it increases Melee, ranged and spell casting speed by 30% for all party members. Lasts for 40 seconds. It has a 10 minute cooldown.

Shaman can cure poison and diseases without using totems.

Shaman can purge two beneficial buffs from enemies.

Shocks - they piss enemies off. Earth shock is instant damage. Flame is a DoT. Frost is instant damage with a movement debuff. All have high agro capabilities especially frost shock.

Shaman can self resurrect once every 60 minutes assuming the have an Ankh available. The cooldown can be shortened to 40 minutes by using the Improved Reincarnation talent in the Restoration Tree.
 
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